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Rule of rose game
Rule of rose game






rule of rose game
  1. #Rule of rose game professional
  2. #Rule of rose game ps2

A lot of love went into constructing all of the games aesthetics and themes, and it’s a shame that this is partly what led to the game receiving so much bad press when it came time to bring it overseas.Ī little before E3 2006, Sony of America announced they would not be publishing Rule of Rose in the west. Scenes are motion-captured, so Rule of Rose dodges that weird uncanny valley problem a lot of 6 th generation games have. Dark backgrounds are dramatically lit by candle light while shadows on characters faces add to the dramatic tension of the scene. Lighting, composition, movement, all of it has a level of detail to it not seen in a game at the time.

rule of rose game

#Rule of rose game professional

Punchline teamed up with a professional 3D animation studio to craft some of the most visually stunning things on the PS2. I’d honestly say they rival something like Final Fantasy X in terms of quality. Speaking of the cut scenes, the pre-rendered ones are breathtaking in detail. Little details stick around from one chapter to the next, such as bloodstains left form a boss battle, or items that get destroyed or moved in cut scenes. Every environment feels full, and you never see an empty skybox. Some of the character models could use a little work, but the background is where the real beauty lies. Punchline put a whole lot of love into the game’s visuals though, and I feel confident in saying this is probably one of the best-looking PlayStation 2 games out there.

#Rule of rose game ps2

This is a late PS2 title, and the PlayStation 3 was only a few months away from release when Rule of Rose released in the US. That is to say, Rule of Rose doesn’t exactly get the adrenaline going like most horror classics.Ī lot of it has to do with the gameplay, there’s not a lot of combat, and most of the time you’re walking from one clue to the next, and taking in the visuals around you. Punchline decided to follow their own ideas though, and tried creating a much more grounded horror-adventure than a psychological nightmare or zombie-infested action game. Keep in mind that development for this game probably started sometime in 2005 following the success that was Resident Evil 4 as well as the huge bump survival horror was seeing in general. Rule of Rose is the second, and last, game made by Punchline after a request from Sony. Rather, I want to talk about why this game is special and all of the red tape it had to go through to see a release outside of Japan. However, I’m not here to review the game, Rule of Rose is over a decade old, and plenty of other people have tackled the strengths and weaknesses of the game’s sluggish combat, weird story, and engrossing soundtrack. This game has one of the most fascinating history lessons in games media attached to it. Games sky rocket in price for many reasons, normally it’s from low print amounts vs a high demand, but in the case of Rule of Rose, there’s a whole lot more going on. This game is a monetary investment, even when compared to other rare horror-themed games like Kuon or Haunting Ground. I can’t think of many PlayStation 2 games out there that command the same collector’s price tag that Rule of Rose does.








Rule of rose game